I am somewhat surprised that Conquest credit rewards are their first target for a nerf, but then they are the only ones with hard data on just which activities inject the most credits into the economy so I'll take their word for it. The reasoning given for this change is that they want to rotate weekly content for bonus rewards, so I guess that some weeks the PvP weekly would be different from the "normal" version? I have to admit I don't fully understand what they're planning to do here, so I'll have to reserve final judgement until we know more, but as laid out it doesn't really sound appealing to be honest, with the downsides of these forced resets far outweighing any potential benefits I can imagine.Ĭredit inflation has been a hot topic recently, so I'm not surprised to see Bioware address this. Also, Conquest prep aside, things like the PvP weekly can require quite a bit of time to complete with its ten win requirement, so in this brave new world of constant resets you'd have to be very focused in your play to ever complete it before it gets reset, which would go very much against SWTOR's casual and alt-friendly nature. On Iokath I like to pick up several sets of rotating dailies over the course of several days so that I can then knock out all the quests in a single area in one go - with this change this would no longer be possible. Thinking about it some more though, I still couldn't help but see anything but negative effects to this proposed change. getting the PvP weekly to 9/10 the previous week and then finishing it quickly on the next day, but on second thought that's such an incredibly niche thing to do that doesn't really harm anyone, and while this change would put a stop to it, I don't think that's the primary intention.
![swtor 5.1 new pvp vendor swtor 5.1 new pvp vendor](https://swtorista.com/weapons/images/thumbnail/thumbnail-battleragers-lightsaber.jpg)
My first thought on reading this was that this must surely be meant to combat the kind of Conquest prep my guild has been doing for Total Galactic War by e.g. Click the link if you want all the details as I'll just be summarising and adding my thoughts on each item.Īccording to this, Bioware will change the way dailies and weeklies work, so that progress won't be saved anymore past reset time and old dailies/weeklies will be removed from your log. Then there was also a big forum post announcing not one but five other major changes. No details have been provided about how that's supposed to work though.
Swtor 5.1 new pvp vendor upgrade#
Oh yeah, since legendaries are effectively regular gear pieces with an item level, you'll also be able to upgrade them if you get a good one at a low level. as the only difference between them will effectively be that legendary ear pieces and implants can also be augmented and still have regular stats on them as well. I do wonder whether the removal of the whole set concept won't make these new legendaries too similar to Tacticals. Needing fewer pieces to swap between different bonuses will be nice for min-maxers who like to adjust their gear for different situations while also wanting to have every piece augmented, but I'm not really one of those so that won't impact me personally. As mentioned in my Onslaught in Review post, one downside of the current system has been that it felt a bit clogged up with too many useless sets, but I don't really know if this change is going to address that (there could still be plenty of useless legendaries). Aside from the surprise, I can't say that this evokes any particularly strong feelings in me though.
![swtor 5.1 new pvp vendor swtor 5.1 new pvp vendor](https://static.wikia.nocookie.net/swtor/images/e/e0/Battlemaster_bag.png)
This was quite a big surprise to me personally because Bioware generally seemed happy with the way gearing in Onslaught has panned out and hadn't said anything about wanting to make any major changes to this, so this announcement comes on fairly short notice. Goodbye to Set Bonuses, Say Hello to Legendariesįirst off, we had a big news post detailing how they'll be phasing out set bonuses in favour of simply putting similar effects on single pieces of gear for either the ear or the implant slot, which will be called legendary items and you'll be able to equip two at a time. However! We did get a big info dump yesterday, detailing more major changes coming with the expansion that had previously not even been hinted at, so I thought those were very much worth talking about.
![swtor 5.1 new pvp vendor swtor 5.1 new pvp vendor](https://1.bp.blogspot.com/-kwXAReteA3I/WLX2ItwIapI/AAAAAAAAD_E/FdstbhoQNIIjMPBg1J1wkal0Ki1WFQBlgCLcB/s1600/Happy%2BSigex%2Bwith%2BGree%2Bvendor%2Bon%2Bfleet.jpg)
If we don't have a date by the end of next week, I expect we'll eventually be hit with an announcement that they have to delay until January because things just aren't quite ready yet. Considering that Onslaught's launch date was announced about seven weeks in advance, and if we assume that Bioware is aiming for a similar schedule this time around, they're rapidly running out of time. Sorry, we still don't have a release date for Legacy of the Sith.